

You could also consider having lightweight or simpler material that renders faster. Simplify Materialsįirst, start simplifying the existing material of your video. It would make your next projects faster and a lot smoother. To reset the list of affected objects, use the button and confirm the action while having an empty selection.In case you are still asking, why does 3D rendering take so long? These are the things you should follow to lower the render time. Pick Object – Selects objects that are affected by the Clipper based on its Exclusion mode. Include – T he Clipper affects only a predefined selection of objects.Įxclude – T he Clipper affects all scene geometry excluding a predefined selection of objects. Ignore VP state – Disables the Clipping Plane in the rendered image regardless of the Viewport state selected in the Views Clipped list.Įxclusion Mode – Selects the exclusion mode. Select Instances – Selects all objects that have an instance of the same Clipper in the viewport.

It creates a new Clipper item in the Asset Editor that is linked only to the selected object. Make Unique – Makes the selected instance of a Clipper unique. The button opens the geometry property panel of the selected Clipper asset in the V-Ray Asset Editor for edition. OptionsĪffect lights – When enabled, the clipper affects area light sources as well.Ĭamera Rays Only – When enabled, the clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays.Ĭlip Light Geometry– When enabled, the clipper clips light geometry (for example a mesh light).

If you left-click on it, the Asset Editor jumps to the slotted material. When you right-click on it, you can Copy, Cut or Clear the selected material. Note that materials can also be drag-and-dropped into the slot.

The input slot ( ) of the Material has a context menu available, if a material is slotted. This parameter is disabled when object material is used instead. Material – Specifies the material used by the clipper. When disabled, the material applied to the clipper object itself is used. Use Object Material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. Intersect – Clips away anything that is outside the specified mesh only renders objects and parts of objects inside the specified mesh. Subtract – Clips away anything inside the specified mesh only renders objects and parts of objects outside of the specified mesh. Mode – Determines how to use the mesh when Mesh mode is enabled.
